The powers of the divine flow through the world-- channeled through the twines of creation and into the souls of the beings of which they call themselves Gods. Power Points are a measurement of how much power one god can bestow to the world during a given time, in which once expended they must let their strength grow back. This page outlines many of the actions in the LoC game that consumes PP and also provides some in-depth details of their actions, denotes any rules that may apply, and provides a few example of how the actions can be used.
A Note on ActionsEdit
As all actions tend to add something to the game, it is also important to note that you must add any important content to the wiki as well (as part of the Wiki Update).
This simply means that if a player adds a race to the game, the player must add a page of the race stating who created them and adding noteworthy information to the page. You will be able to edit your page at anytime, so feel free to add as much info as you'd like during the course of the game. If you are using a race that comes from another game or source, be sure to cite where you got the selected race from.
The same also applies to creatures, artifacts, planes, exarches, etc.
This allows other participants to understand what these creatures or things are and be able to interact with them accordingly.
Brief List of ActionsEdit
Below is a list of all the actions in brief detail and by order of expenditures
- 0pp Beget -- This creates a mortal hero
- 0pp Cantrip -- This action can produce a variety of low-level or temporary effects
- 1pp Attack -- Increases the strength of one's attack on another god. See the Combat Rules section for more information
- 1pp Command -- This causes the target to perform, adopt, or discover a new or particular type of behavior
- 1pp Forge (lesser) -- This creates a powerful item of minor influence-- these only serve to aid mortals or affect a small portion of the world
- 1pp Harm -- This causes calamity or shrinks a population of a selected target
- 1pp Mold (minor) -- This creates or modifies a small portion of land, water, or similar substance
- 1pp Nourish -- This produces, repairs, or expands a population of a selected target. It can also be used to create bizarre plant life
- 1pp Spawn (lesser) -- This creates low-level or mundane creatures that could present a threat to a mortal
- 2pp Beget (minor) -- Brings a new God (player) into existence
- 2pp Craft (lesser) -- This creates an avatar or a lesser (pocket) demiplane
- 2pp Fashion -- Create a new domain, either passive or active
- 2pp Forge (moderate) -- This creates a powerful artifact with a much greater influence than a lesser artifact-- these artifacts have a relatively minor use for gods, or they may affect moderate portions of the world, or could be used as Structural artifacts
- 2pp Mold (moderate) -- This affects greater portions of land, creating mountains, islands, or similar landscapes.
- 2pp Spawn (moderate) -- This creates high-level mundane or low-level magical creatures that can pose a greater threat to mortals.
- 3pp Beget (major) -- This creates a new divine being, commonly referred to as an exarch
- 3pp Forge (greater) -- This creates a powerful inanimate object of divine nature that can influence mortals or a greater portion of the world-- it can also provide PP or Combat bonuses
- 3pp Shape -- This creates a race of intelligent, civilized beings
- 3pp Spawn (greater) -- This creates high-level magical creatures that could pose a threat to lesser divine entities such as exarches
- 4pp Craft (greater) -- This creates a greater, alternate plane of existence
- 4pp Mold (major) -- This creates land on a huge scale, such as entire continents of varying terrain
- Xpp Alter -- This modifies an existing thing and turns it into something else. This actions usually comes with a 1pp savings on a chosen action, but comes with stipulations
List of Actions & DescriptionsEdit
This section lists all of the actions in greater detail
Beget - 0ppEdit
This creates a mortal hero that serves as either an important icon amongst the race or nation or that is an essential role-model in the world. Though this action may not cost you any PP resources, it's important to note that you should not create more heroes than you should exarches or artifacts. Heroes are treated as minor divine figures, so they have some influence in the world of the divine.
Heroes may be an important influence in certain RP conflicts or discussions and are often treated as the main characters of that particular storyline, though this may not always be the case. Choose how you want to play out your hero-- you could even turn your hero into a villain and cause mischief to other races or nations.
Perseus, son of Zeus, was born a mortal but had the strength of the Gods.
Cantrip - 0ppEdit
Cantrips are a variety of low-level actions that do not cost actual PP. These are either minor or temporary actions. Generally, anything that is less powerful than a regular action could potentially be a cantrip.
A god might create a babbling brook, a few rabbits, or even an illusion. These are permanent effects, but what has been created for free can be destroyed for free.
Alternatively, a god's presence might cause crops to thrive, resulting in a nourish ofr the area, or they might cause a stone pillar to arise from the earth to use as surveillance. As soon as the god leaves, however, the effects also leave and the area returns to normal.
Command - 1ppEdit
This instructs the target in a matter of divine will. While the target of this action is usually sentient creatures (such as mortal races), non-sentient creatures and even inanimate objects can be affected by this.
When the first sentient population is created, they know very little-- they only know just enough to survive in the wild (they are effectively a hunter-gatherer society). The gods use this action to develop a more sophisticated society by introducing cultures and to accentuate the diversities of the mortals that live in the world.
Gods may also directly communicate their will to the mortals through this action, causing them to migrate, go to war, or sue for peace. This can also be used to cause a race or nation to be well-known for a particular set of skills.
When animal or monsters are affected, they can adopt migratory patterns or perform specific, yet simple, behaviors.
When inanimate objects are commanded, it could set up natural laws of the universe, or it could force the objects to act contrary to their assumed behaviors (for example, a waterfall may be commanded to flow upwards).
In early times, mortals did not know how to create or use fire-- this was a tool for the gods. Yet Prometheus, one of the gods, took pity to those below and stole fire to give to them.
Tormented by natural storms and blizzards, the three nations were forced to abandon their homeland in search of a new home, thus developed the legend of Hearth's Warming.
While it isn't necessary to spend PP to teach every basic technology to a culture, it is frowned upon if a player creates a race and assumes that they are already at the same technological and sociological level as other races in the game.
Forge - 1ppEdit
A god creates a minor, inanimate object of divine or metaphysical nature out of nothing. It is appropriate for a mortal hero or as an artifact that affects a small localized area of space. It is NOT appropriate for godly use.
Working for a night, the god Hephaestus forged a suit of armor that made its way to the Mighty Hercules, who used it to strike fear in all his foes.
When an artifact is created, its effects on the world/ those who hold it should be clearly established, although a formal stat block is not required. Please see the Artifacts and Exarches rule page for more information.
Harm - 1ppEdit
This actions causes calamity to befall an area. It can cause fire to rain from the sky, disease to sweep through a population, floods to cover the land, drought to destroy crops in a field, etc. The targets of this action are the same as the targets for the Nourish action.
Within one whole day, a swarm of parasprites engulfed the town, leaving the citizens shocked and starved as their home was being devoured by the minute.
Apollo heard the lament of Chryses, his priest, and he rained down a pestilince upon the Greeks with his arrows of disease. The Greeks became sick and could not move from where they happened to lie.
Mold - 1ppEdit
The Mold action serves to create or alter landforms. This can raise a mountain out of a continent or cause an island to rise from the ocean floor. Land is the target of this action.
When the game begins, there is nothing in existence. The first gods must create the world itself. They use this action to create valleys, bays, volcanoes, mountains, etc.
Poseiden became angry and he struck the land. That which he had raised from the depths of the ocean return to the depths. The mountain he had raised became a valley and it was swallowed in water.
To note, causing landfall on top of a nation in order to destroy it requires both a Harm and Mold action.
Nourish - 1ppEdit
This action causes the target of the action to thrive and prosper. Targets can include creatures, land, nations, etc.
When land is created, it is barren-- devoid of life and lacking general resources. The nourish adds ecosystems to that land. It may also add resources that are not part of the general ecosystem but which may benefit mortals (such as ores, gems, etc.)
Likewise, when a population is created, usually only a handful of creatures are present. The nourish action might cause them to reproduce, have plenty of food, accumulate wealth, etc.
Thor, lord of Thunder, went to war against the frost giants. Whit his hammer, Mjolnir, he slew countless foes and their shattered bodies fell to the earth. As the bodies decayed and the snow melted, the land was renewed and would provide bounty for those living on it.
When Hermes killed Argos of the Many Eyes, he plucked out each and hid them in the earth. In time men found them and called them gems, for they were like stones and of great beauty.
A nourish doesn't have a set affect-- that is, for instance, nourishing a populace won't cause it to gain a certain number of citizens, nor can two nations be directly compared by the number of nourishes they have. Generally a single nourish won't cause a hamlet to become a metropolis, but the specifics are usually left up to the individual players.
Spawn - 1ppEdit
This action produces creatures and monsters-- anything that is not a civilised race but that could pose a threat to a group of adventurers. This action does not have a target but rather a product.
The gods not only create land but the inhabitants of the land as well. Not all the inhabitants are creatures one would desire to run into.
Mundane creatures, such as rabbits, insects, or cats (any tiny and/or harmless mundane creature), are created via the Nourish action.
Celestia breathed upon the land, causing creatures of all kinds to come to life-- some delicately harmless and some dreadfully dangerous.
The difference between a creature produced by this action and one produced by a Nourish action is the creature's general threat level. Any creature, no matter how mystical and fantastical it may be, that is not a threat to an adventurer is produced via the Nourish action. Anything that could be a threat is created by a Spawn action-- unless the creature is a civilised race, in which case it would be the Shape action.
Beget - 2ppEdit
A divine being creates another being of divine origin as an equal.
Odin went to Jord and in time the Giantess gave birth to Thor, who is called the Thunderer. He was counted as mighty amongst the gods.
This action creates a newly, fully independent god, which allows a new player tobegin participating in the game. This is usually the only way for a new god to enter the game, but there are other possibilities as well. At the moment of creation, the god is assigned a domain (either one of the creator god's domains, which it subsequently looses control over, or a new domain entirely). This also creates a familial bond between the creator god and the created god (with the latter essentially being the child of the former), although it is up to the players to determine how important the bond will be to the characters (if at all). Please see the Domains rule page for more information.
Craft - 2ppEdit
This action produces an avatar in which a god can interact with mortals. Avatars are a mix of divine and mundane materials. Alternatively, this action can create a minor (pocket) plane of existence that exists within a greater plane.
Celestia banished her sister to the Moon, where she spent the next thousand years lamenting over her actions, and, come the moment of her release, turned her into an even greater adversary.
An avatar is a physical manifestation of a god that can more-readily interact with mortals. With this, a god no longer needs to interact with the material world through the medium of exarches or other servants. However, this also allows mortals the possibility of attacking or capturing that god. Please see the Gods and Avatars rule page for more information.
Gods can only be in one place at a time. When a god is in its avatar form, it cannot act in its divine form at the same time.
Additionally, the form of the avatar must be stated upon creation. While it is possible to have minor alterations to the avatar's appearance over time, it cannot change from one form to another-- that is, it cannot be created as a six-headed dragon and then change into a human woman at the player's wish. Different physical forms require different actions.
Minor planes are planes that exist "inside" other places, such as Demi-Planes in the natural world or Divine Domains within the Astral Sea.
Fashion - 2ppEdit
This creates a new domain or formalizes one, such as Water or Travel, that becomes fundamental to the universe and adds it to the creating god's portfolio-- if the god has an open slot. Generally duplicate Active domains are discouraged, but are possible. Duplicate Passive domains are more common.
Forge - 2ppEdit
A god creates a moderate inanimate object of divine or metaphysical nature out of nothing. This may be an artifact that influences the world and serves the god's purpose. The artifacts straddles the god/ mortal divine-- either it is a minor object for godly use or it is an artifact only for the most powerful of mortal champions. It can also become a structural artifact, such as a gate or a building that influences a larger area of the world.
Working day and night, the god Hephaestus forged a helm of invisibility, which he gave to Hades to wear. One day, Hades gave it to a mortal to slay a fearsome monster, but reclaimed it once the deed was done.
This action produces an artifact which can be used to direct mortals, combat other gods, or effect the world in general. When an artifact is created, its effects on the world/ those who hold it should be clearly established, although a formal stat block is not required. Please see the Artifacts and Exarches rule page for more information.
Mold - 2ppEdit
A more powerful version of the lesser Mold action, this action can produce a mountain range from a continent or raise an archipelago from the bottom of the sea. Land is the target of this action.
When the game begins, there is nothing in existence. The first gods must create the world itself.
To note, causing landfall on top of a nation in order to destroy it requires both a Harm and Mold action.
Spawn - 2ppEdit
Beget - 3ppEdit
A divine being creates another being of divine origin as a servant.
Venus and Mars came together in passion and from their congress was born Cupid, who came to serve his mother and spread love and beauty throughout the world.
This action creates a divine servant that is under the control of the creator god/participant-- these beings are called Exarches. An Exarch provides additional roleplaying opportunities and they can interact with mortals more easily than the gods themselves. Like artifacts, exarches follow similar rules and guidelines when it comes to PP-production for accomplishing certain actions. Please see the Artifacts and Exarches rule page for more information.
Forge - 3ppEdit
A god creates a major inanimate object of divine or metaphysical nature out of nothing. These artifacts are NEVER appropriate for individual mortals to use, although sometimes they can be harnessed by groups. These artifacts are meant for the gods to use and can even provide an extra PP to a specific task, if so desired.
Working day and night for countless years, the god Hephaestus forged a mighty chariot that could withstand the heat of the sun and the arduous climb of the sky. This he gave to Helios, who drives the chariot daily, so that the earth may have light.
Celestia and Luna forged a powerful artifact that represented the balance and harmony of the world, thus dubbed the Elements of Harmony, and they used this powerful tool to vanquish the tyranny of Discord.
This action creates divine artifacts that combat other gods or affects the world in general. When an artifact is created, its effects on the world/ those who hold it should be clearly established, although a formal stat block is not required. Please see the Artifacts and Exarches rule page for more information.
Shape - 3ppEdit
This action creates a sentient race of creatures; they are apart from the dumb beasts of the field. They are capable of understanding the gods, mastering the world around them, and creating their own complex society.
Odin and his brothers came across a log and from that they fashioned a woman and a man. These two went out and produced all the people that now live today.
From the moment of creation, the great alicorns of the world drew their magic into the earth and fashioned from that the various citizens that occupy the modern world-- the Pegasi, the Unicorns, and the Earth Ponies.
This action creates a sparsely distributed populace in a single location. Races may be a single nation, or they may have several nations, or they may be part of other nations but have no centralized authority themselves. Players should attempt to develop a race's culture through RPing and the Command/Nourish actions.
There is some overlap between the product of the Spawn and Shape actions. Elementals, Sphinxes, and other similar mystical creatures are all intelligent creatures, but would probably fit better as a spawn than a shape. For some, this might be because they don't form their own societies-- for others, it is because the flavor of the race is reduced if it is a common force in the world that others routinely and mundanely interact with. If you are unsure if something should be a Shape or a Spawn, ask an admin.
More powerful populi may have fewer members than weaker populi (making dragons might make 3 dozen dragons, whereas making goblins might make 6,000 goblins)
Spawn - 3ppEdit
Craft - 4ppEdit
In the beginning, the Material World floated across the darkness-- a beacon which could be seen as a single point in the distant nothingness. The gods came together and formed other worlds -- some inhabited a different dimension in the Material World and some occupied their own space as other points in the skies.
This actions can create additional planes of existence besides the main "Hub" world. While the creating god may establish a theme for the plane at the time of creation (such as making the Feywild a haven for wildlife and fey creatures, or in making the Plane of Fire full of heat and fire), any actually important features of the plane must be established using Actions and PP.
Important: Once a plane has been established, any and all gods are entitled to help shape it if they so choose, though any and all gods should ideally support the pre-established theme.
Mold - 4ppEdit
Alter - XppEdit
The Alter action is unique in that it does not do anything by itself-- rather, it allows a god to change one thing into something else. A god may use this action to turn Ponies into Pegasi, stones into Golems, or Humans into Apes. It can also modify atrifacts and exarches.
The PP cost for this action is determined by what the final product of the action is. The cost is the PP-1 expenditure of the resulting object as if it had been made with any other action. For example, turning Ponies into Pegasi would cost 2pp, as it costs 3pp to Shape a populace and this action grants a bonus. The minimum cost for this action is 1pp. To receive this bonus, pp must have been spent on the original object or target (while Golems may be altered from stone, in order to gain the 1pp discount, those stones would have had to have been specifically created or altered by PP at some point).
This actions creates a powerful in-game connection that should NOT be ignored. Ponies and Pegasi are not related unless one was created from the other using this action, but if they are related, that relation should influence both races.
Altering mortal creatures does not eliminate the old creatures, but rather creates a new group. If Ponies are altered into Pegasi, then there are still just as many Ponies now, but now there is a group of Pegasi as well. Exceptions to the can be made, however, given prior player consent.